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Tipi di risorsa: Libro cartaceo Libro elettronico Articolo Rivista Tesi Capitolo
Ricerca accademica
From game design elements to gamefulness
Articolo
Articolo
Sebastian Deterding; Dan Dixon; Rilla Khaled; Lennart E. Nacke · OpenAlex · 2011
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Digital game based learning. Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University
Libro
Libro
Burmester, MichaelGerhard, DanielaThissen, Frank [Hrsg.] · KIT Scientific Publishing · ISSN 3866440103
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Padel Pro. From beginner to competition
Libro elettronico
Libro elettronico
Plaza, Francisco J · ExLibric · 2025 · ISBN 9791387944162
This book is designed to help you learn and improve in padel, covering everything from the fundamentals to the most advanced techniques. Aimed at players of all levels, it offers you the tools you need to develop your sk...
Idioma Inglés
Acceso institucional disponibleEl acceso puede requerir institución, suscripción, proxy, VPN o autenticación.
Institucional
What Video Games Have to Teach Us about Learning and Literacy
Articolo
Articolo
James Paul Gee · Education + Training · 2004
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselve...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
What video games have to teach us about learning and literacy
Articolo
Articolo
James Paul Gee · Computers in entertainment · 2003
Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get playe...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Optimal Auction Design
Articolo
Articolo
Roger B. Myerson · Mathematics of Operations Research · 1981
This paper considers the problem faced by a seller who has a single object to sell to one of several possible buyers, when the seller has imperfect information about how much the buyers might be willing to pay for the ob...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Generative adversarial networks
Articolo
Articolo
Ian Goodfellow; Jean Pouget-Abadie; Mehdi Mirza; Bing Xu; David Warde-Farley; Sherjil Ozair; Aaron Courville; Yoshua Bengio · Communications of the ACM · 2020
Generative adversarial networks are a kind of artificial intelligence algorithm designed to solve the generative modeling problem. The goal of a generative model is to study a collection of training examples and learn th...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
A simplest systematics for the organization of turn-taking for conversation
Articolo
Articolo
Harvey Sacks; Emanuel A. Schegloff; Gail Jefferson · Language · 1974
A SIMPLEST SYSTEMATICS FOR THE ORGANIZATION OF TURN-TAKING FOR CONVERSATION Harvey SacksEmanuel A. SchegloffGail Jefferson University of California, University of California, University ofPennsylvania IrvineLos Angeles T...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Adaptation in Natural and Artificial Systems
Libro
Libro
John H. Holland · The MIT Press eBooks · 1992
Genetic algorithms are playing an increasingly important role in studies of complex adaptive systems, ranging from adaptive agents in economic theory to the use of machine learning techniques in the design of complex dev...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Maximizing the spread of influence through a social network
Articolo
Articolo
David Kempe; Jon Kleinberg; Éva Tardos · OpenAlex · 2003
Models for the processes by which ideas and influence propagate through a social network have been studied in a number of domains, including the diffusion of medical and technological innovations, the sudden and widespre...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Taking the Human Out of the Loop: A Review of Bayesian Optimization
Articolo
Articolo
Bobak Shahriari; Kevin Swersky; Ziyu Wang; Ryan P. Adams; Nando de Freitas · Proceedings of the IEEE · 2015
Big Data applications are typically associated with systems involving large numbers of users, massive complex software systems, and large-scale heterogeneous computing and storage architectures. The construction of such ...
Idioma Inglés
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
The Capital Structure Puzzle
Articolo
Articolo
Stewart C. Myers · The Journal of Finance · 1984
Stewart C. Myers President of American Finance Association 1983 This paper's title is intended to remind you of Fischer Black's well-known note on “The Dividend Puzzle,” which he closed by saying, “What should the ...
Idioma Inglés
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Juegos multijugador : el poder de las redes en el entretenimiento
Libro elettronico
Libro elettronico
Contreras Espinosa, Ruth S · Editorial UOC · 2014 · ISBN 9788490645529
Materie / parole chiave: Video games industry; Social aspects; Industria del videojuego; Aspectos sociales; Games; Design and construction; Juegos; Diseño y construcción; Online social networks; Redes sociales en internet
Acceso institucional disponibleEl acceso puede requerir institución, suscripción, proxy, VPN o autenticación.
Institucional
International Journal of Games and Social Impact
Articolo
Articolo
Edições Universitárias Lusófonas; Portugal · ISSN 2975-8386
Materie / parole chiave: education, human rights, social inclusion, games, game design, game-based learning; Social Sciences
Idioma English
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
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