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Field game-based learning as an integrative approach to motor competence in elementary school children: a pre-experimental study
Article
Article
Soemardiawan et al · UIR Press · 2026 · ISSN 2745-942X
Background: Motor competence is a key component of physical education, integrating motor skill proficiency and game understanding. However, instructional approaches often separate technical skill development from its con...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~; TENDOlNwb3J0cw~~Idioma English
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Open Access
#FINDINGDAHL: Proposed Game-Based Learning Material Using Roald Dahl's Books
Article
Article
Norlane Jen Punzalan · Philippine Association of Institutions for Research, Inc · 2026 · ISSN 2012-3981
Researchers are increasingly seeking innovative strategies for effective knowledge transmission through instructional materials, and one recommended approach is the gamification of lessons and activities that provide stu...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~; TENDOkVkdWNhdGlvbg~~Idioma English
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Game design as a STEM pedagogy
Article
Article
Chloe A. Fouilloux et al · American Society for Microbiology · 2026 · ISSN 1935-7877
ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built ...
LCC TENDOlNwZWNpYWwgYXNwZWN0cyBvZiBlZHVjYXRpb24~; LCC:Biology (General)Idioma English
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Material complementario
Game Edukasi Berbasis Android sebagai Media Pembelajaran Matematika untuk Anak Tunarungu
Article
Article
Rizki Yusliana Bakti et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2021 · ISSN 2354-8924
Education is a right for every individual. Not only those with normal conditions, but also those with special needs such as the deaf. Limited intellectual ability in deaf children has consequences for their difficulties ...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Open Access
Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
Article
Article
Muhammad Badruzzaman et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2020 · ISSN 2354-8924
Motivation for studetns in learning is due to the lack of attractive interactive learning media that makes students easy to underatand the material in class so that students have difficulty understanding the material pre...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Institucional
Exploring Multi-Opposing-Role Play, Narrative-Based Simulations, and In-Game Feedback in Cybersecurity Education: Insights From “The XSS Game”
Article
Article
Nipuna Hiranya Weeratunge et al · IEEE · 2026 · ISSN 2169-3536
Cybersecurity education often struggles to engage learners while effectively conveying complex web vulnerabilities. This challenge is particularly evident in topics such as cross-site scripting (XSS), where understanding...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Open Access
Gamified Project-Based Learning Strategy to Enhance Students’ Collaboration and Creativity Skills: A Quasi-Experimental Study at Al-Islam Junior High School Krian Sidoarjo
Article
Article
Adi Bandono et al · Lembaga Penelitian dan Pengabdian kepada Masyarakat · 2025 · ISSN 0216-9495
This study examines the effectiveness of a Gamified Project-Based Learning (PjBL) strategy in enhancing students’ collaboration and creativity skills at SMP Al-Islam Krian Sidoarjo. Although PjBL has been widely implem...
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Sentiment Analysis and Topic Modelling on Twitter Related to Mobile Legends: Bang Bang Game Using Lexicon-Based, LDA, and SVM
Article
Article
Hikmal Muhammad et al · MMU Press · 2025 · ISSN 2821-370X
Mobile Legends: Bang Bang (MLBB) has become a significant phenomenon within the global e-sports landscape, attracting millions of active players and fans. This study presents a comprehensive sentiment analysis and topic ...
LCC LCC:Electronic computers. Computer science; TENDOkluZm9ybWF0aW9uIHRlY2hub2xvZ3k~Idioma English
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A Learner-Centred Game-Design Approach: Impacts on teachers' creativity
Article
Article
Frédérique Frossard et al · Universitat de Barcelona · 2012 · ISSN 2013-9144
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers...
LCC LCC:Theory and practice of educationIdioma English
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Open Access
Evaluating the Effectiveness of Game-Based Virtual Reality in Satellite Ground Control Operations Education and Training
Article
Article
Lana Laskey et al · Embry-Riddle Aeronautical University · 2024 · ISSN 2374-6793
There is increased global demand for satellite amenities such as navigation, communications, weather reporting, disaster management, agricultural operations, or humanitarian assistance. The growing demand for satellite t...
LCC LCC:Motor vehicles. Aeronautics. AstronauticsIdioma English
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Open Access
A Game Theoretic Model of Wealth Distribution
Article
Article
Pinasco, Juan Pablo et al · Springer · 2018 · ISSN 2153-0793
In this work, we consider an agent-based model in order to study the wealth distribution problem where the interchange is determined with a symmetric zero-sum game. Simultaneously, the agents update their way of play try...
Idioma English
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Open Access
Using games to identify adolescents at risk for substance misuse—a proof-of-concept study
Article
Article
Kammarauche Aneni et al · Frontiers Media S.A · 2026 · ISSN 2813-0146
IntroductionEarly identification of adolescents at risk for substance use is critical for timely intervention. However, standard screening tools like CRAFFT (Car, Relax, Alone, Forget, Family and Friends, Trouble) and S2...
LCC LCC:MedicineIdioma English
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Open Access
Board games and Pancasila education: Teachers' perspectives in supporting global diversity
Article
Article
Yulia Gesti Merkuri et al · Universitas Negeri Yogyakarta · 2025 · ISSN 1829-5789
Global diversity is an important element in the era of globalisation to form students able to adapt to intercultural situations. Teachers as facilitators help students achieve this by paying attention to learning compone...
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Open Access
DRL-Based RAN Slicing With Efficient Inter-Slice Isolation in Tactical Wireless Networks
Article
Article
Abderrahime Filali et al · IEEE · 2026 · ISSN 2644-1330
The next generation of tactical networks (TNs) is poised to further leverage the key enablers of 5G and beyond 5G (B5G) technology, such as radio access network (RAN) slicing and the open RAN (O-RAN) paradigm, to unlock ...
LCC LCC:Transportation engineering; TENDOlRyYW5zcG9ydGF0aW9uIGFuZCBjb21tdW5pY2F0aW9ucw~~Idioma English
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Open Access
Formation of Moral and Ethical Values in Students of the New Ukrainian School Based on the Use of Innovative Technologies
Article
Article
Mariia Kopchuk-Kashetska · Vasyl Stefanyk Carpathian National University · 2022 · ISSN 2311-0155
At the present stage of creation of Ukraine as a democratic, legal state and its integration into the European community, the problem of forming moral and ethical values in students of the New Ukrainian school based on t...
LCC TENDOkVkdWNhdGlvbg~~; TENDOkVjb25vbWljcyBhcyBhIHNjaWVuY2U~Idioma English
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Open Access
MANTRA game analytics: effectiveness of educational mobile game on knowledge gain and retention of Female Community Health Volunteers (FCHVs) and women in rural Nepal assessed through game analytics
Article
Article
Sonja Mueller et al · BMC · 2026 · ISSN 1471-2458
Abstract Background Mobile technology can deliver public health interventions to reach remote populations such as unique mHealth interventions aimed at low-literacy audiences in low resource settings. This research study...
LCC LCC:Public aspects of medicineIdioma English
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Open Access
Designing and Studying the Effectiveness of Nava Game Multimedia Software in Teaching the Diagnosis of Dysarthria Symptoms in Speech Therapy Students
Article
Article
Parvaneh Rahimifar et al · Shiraz University of Medical Sciences · 2026 · ISSN 2345-6167
Background: Previous studies have found educational games effective in improving students’ learning quality and enhancing their ability to apply material in clinical environments. Therefore, this study designed the Nav...
LCC LCC:Therapeutics. PharmacologyIdioma English
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Material complementario
The game as an educative pretext: educate and educate oneself in a health formation program
Article
Article
Cleidilene Ramos Magalhães · Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP) · 2007 · ISSN 1414-3283
This article is focused on a game-based educative experience, developed with students of the 1st year of the Medicine program of a federal public educational institution. The game was used as a privileged strategy to app...
LCC LCC:Public aspects of medicineIdioma English
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Open Access
GOPS: A general optimal control problem solver for autonomous driving and industrial control applications
Article
Article
Wenxuan Wang et al · Tsinghua University Press · 2023 · ISSN 2772-4247
Solving optimal control problems serves as the basic demand of industrial control tasks. Existing methods like model predictive control often suffer from heavy online computational burdens. Reinforcement learning has sho...
LCC LCC:Transportation engineeringIdioma English
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Open Access
Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak
Article
Article
Graficha Aryudhetika Kusuma · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2016 · ISSN 2354-8924
Labyrinth an astound as a mind-boggling fanning street and has a great deal of stalemate which is regularly used to create motoric children, sharpen the capacity of kids to know the spaces, pathways through which to deci...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Open Access
STEM Skills Self-efficacy and Motivation: ANALYSIS OF OPPORTUNITIES AND CHALLENGES IN ELEMENTARY LEVEL
Article
Article
Erna Suhartini et al · LPPM Universitas Labuhanbatu · 2026 · ISSN 2303-355X
Purpose – The study examines the self-efficacy in STEM skills and the motivation of elementary school student in science learning on the theme of sustainable cities, highlighting gender and regional differences in East...
LCC TENDOkVkdWNhdGlvbg~~Idioma English
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Open Access
Application of Modern Development Tools in Increasing the Competence of the Staff
Article
Article
Lesya Verbovska et al · Vasyl Stefanyk Carpathian National University · 2021 · ISSN 2311-0155
The article substantiates the main components of improving staff competencies in the face of change. It is determined that taking into account and combining "hard skills" and "soft skills" skills allow you to use the acq...
LCC TENDOkVkdWNhdGlvbg~~; TENDOkVjb25vbWljcyBhcyBhIHNjaWVuY2U~Idioma English
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Open Access
Improvement of the Quality of Future Engineers’ Social and Humanitarian Training in the Higher Technical Education Institution
Article
Article
Mykhailo Palahniuk · Vasyl Stefanyk Carpathian National University · 2022 · ISSN 2311-0155
The article highlights the urgency of training highly qualified and competitive engineers in the labor market under the requirements of the world economy, the level of technological development, and taking into account s...
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Open Access
Improving the Quality of Teacher Training for the Organization of Dialogic Education of Primary School Students: Methodical Aspect
Article
Article
Kateryna Fomin et al · Vasyl Stefanyk Carpathian National University · 2022 · ISSN 2311-0155
The article presents organizational and methodological aspects of professional training of future primary school teachers for dialogic learning of students. Dialogic learning is a kind of interactive organization of the ...
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Open Access
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