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57 results found.

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Digital game based learning. Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University
Book
Book
Burmester, MichaelGerhard, DanielaThissen, Frank [Hrsg.] · KIT Scientific Publishing · ISSN 3866440103
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Material complementario
Field game-based learning as an integrative approach to motor competence in elementary school children: a pre-experimental study
Article
Article
Soemardiawan et al · UIR Press · 2026 · ISSN 2745-942X
Background: Motor competence is a key component of physical education, integrating motor skill proficiency and game understanding. However, instructional approaches often separate technical skill development from its con...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~; TENDOlNwb3J0cw~~Idioma English
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Open Access
#FINDINGDAHL: Proposed Game-Based Learning Material Using Roald Dahl's Books
Article
Article
Norlane Jen Punzalan · Philippine Association of Institutions for Research, Inc · 2026 · ISSN 2012-3981
Researchers are increasingly seeking innovative strategies for effective knowledge transmission through instructional materials, and one recommended approach is the gamification of lessons and activities that provide stu...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~; TENDOkVkdWNhdGlvbg~~Idioma English
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Open Access
Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia : The synthesized findings and research gap
Chapter
Chapter
So, Hyo- Jeong · Taylor & Francis · ISBN 9781315694382
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Open Access
Retos y evidencias en la investigación con videojuegos en educación
E-book
E-book
Pedrera Rodríguez, María Inmaculada; Revuelta Domínguez, Francisco Ignacio · Ediciones Octaedro, S.L · 2019 · ISBN 9788418348143
Este libro presenta un panorama general y actualizado de las investigaciones centradas en el uso, desarrollo e intervención de los videojuegos y los serious games en el ámbito educativo. Junto con reflexiones generales...
Idioma Spanish
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Institucional
Digital Competence in Higher Education: A European Perspective
E-book
E-book
Bernal Bravo, César; Pérez-Valls, Miguel · Dykinson · 2023 · ISBN 9788411702942
This book is the result of a research project called EU-TeachPaaS, funded by the European Union through the Erasmus+ programme (2020-1-ES01-KA226-HE-095035). EU-TeachPaaS complies with the priority area “Innovative pra...
Idioma English
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Institucional
Emotional intelligence speaking activities for ESL classrooms
E-book
E-book
Roura Vivas, María Teresa · ExLibric · 2021 · ISBN 9788418912283
Emotional Intelligence for ESL Classrooms is my contribution to English language teaching. Rather than aiming at writing this book, the activities shaped themselves one day into the form of this book after completing my ...
Idioma English
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Institucional
The eternity of change: adaptation and legal-institutional reform in situations of redefinition of the statein spain (1476-1917)
E-book
E-book
Fernández Rodríguez, Manuela · Dykinson · 2024 · ISBN 9788410702981
This book is a comprehensive exploration of the evolution of laws and institutions in Spain from the reign of the Catholic Monarchs to the dawn of the twentieth century, delving into the rich history of a country that ha...
Idioma English
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Institucional
Game design as a STEM pedagogy
Article
Article
Chloe A. Fouilloux et al · American Society for Microbiology · 2026 · ISSN 1935-7877
ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built ...
LCC TENDOlNwZWNpYWwgYXNwZWN0cyBvZiBlZHVjYXRpb24~; LCC:Biology (General)Idioma English
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Material complementario
Game Edukasi Berbasis Android sebagai Media Pembelajaran Matematika untuk Anak Tunarungu
Article
Article
Rizki Yusliana Bakti et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2021 · ISSN 2354-8924
Education is a right for every individual. Not only those with normal conditions, but also those with special needs such as the deaf. Limited intellectual ability in deaf children has consequences for their difficulties ...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Open Access
Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
Article
Article
Muhammad Badruzzaman et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2020 · ISSN 2354-8924
Motivation for studetns in learning is due to the lack of attractive interactive learning media that makes students easy to underatand the material in class so that students have difficulty understanding the material pre...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Institucional
Exploring Multi-Opposing-Role Play, Narrative-Based Simulations, and In-Game Feedback in Cybersecurity Education: Insights From “The XSS Game”
Article
Article
Nipuna Hiranya Weeratunge et al · IEEE · 2026 · ISSN 2169-3536
Cybersecurity education often struggles to engage learners while effectively conveying complex web vulnerabilities. This challenge is particularly evident in topics such as cross-site scripting (XSS), where understanding...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma English
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Open Access
Gamified Project-Based Learning Strategy to Enhance Students’ Collaboration and Creativity Skills: A Quasi-Experimental Study at Al-Islam Junior High School Krian Sidoarjo
Article
Article
Adi Bandono et al · Lembaga Penelitian dan Pengabdian kepada Masyarakat · 2025 · ISSN 0216-9495
This study examines the effectiveness of a Gamified Project-Based Learning (PjBL) strategy in enhancing students’ collaboration and creativity skills at SMP Al-Islam Krian Sidoarjo. Although PjBL has been widely implem...
LCC TENDOlRlY2hub2xvZ3k~Idioma English
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Open Access
Sentiment Analysis and Topic Modelling on Twitter Related to Mobile Legends: Bang Bang Game Using Lexicon-Based, LDA, and SVM
Article
Article
Hikmal Muhammad et al · MMU Press · 2025 · ISSN 2821-370X
Mobile Legends: Bang Bang (MLBB) has become a significant phenomenon within the global e-sports landscape, attracting millions of active players and fans. This study presents a comprehensive sentiment analysis and topic ...
LCC LCC:Electronic computers. Computer science; TENDOkluZm9ybWF0aW9uIHRlY2hub2xvZ3k~Idioma English
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Open Access
A Learner-Centred Game-Design Approach: Impacts on teachers' creativity
Article
Article
Frédérique Frossard et al · Universitat de Barcelona · 2012 · ISSN 2013-9144
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers...
LCC LCC:Theory and practice of educationIdioma English
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Open Access
Evaluating the Effectiveness of Game-Based Virtual Reality in Satellite Ground Control Operations Education and Training
Article
Article
Lana Laskey et al · Embry-Riddle Aeronautical University · 2024 · ISSN 2374-6793
There is increased global demand for satellite amenities such as navigation, communications, weather reporting, disaster management, agricultural operations, or humanitarian assistance. The growing demand for satellite t...
LCC LCC:Motor vehicles. Aeronautics. AstronauticsIdioma English
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Open Access
A Game Theoretic Model of Wealth Distribution
Article
Article
Pinasco, Juan Pablo et al · Springer · 2018 · ISSN 2153-0793
In this work, we consider an agent-based model in order to study the wealth distribution problem where the interchange is determined with a symmetric zero-sum game. Simultaneously, the agents update their way of play try...
Idioma English
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Open Access
Using games to identify adolescents at risk for substance misuse—a proof-of-concept study
Article
Article
Kammarauche Aneni et al · Frontiers Media S.A · 2026 · ISSN 2813-0146
IntroductionEarly identification of adolescents at risk for substance use is critical for timely intervention. However, standard screening tools like CRAFFT (Car, Relax, Alone, Forget, Family and Friends, Trouble) and S2...
LCC LCC:MedicineIdioma English
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Open Access
Board games and Pancasila education: Teachers' perspectives in supporting global diversity
Article
Article
Yulia Gesti Merkuri et al · Universitas Negeri Yogyakarta · 2025 · ISSN 1829-5789
Global diversity is an important element in the era of globalisation to form students able to adapt to intercultural situations. Teachers as facilitators help students achieve this by paying attention to learning compone...
LCC TENDOkVkdWNhdGlvbiAoR2VuZXJhbCk~Idioma English
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Open Access
DRL-Based RAN Slicing With Efficient Inter-Slice Isolation in Tactical Wireless Networks
Article
Article
Abderrahime Filali et al · IEEE · 2026 · ISSN 2644-1330
The next generation of tactical networks (TNs) is poised to further leverage the key enablers of 5G and beyond 5G (B5G) technology, such as radio access network (RAN) slicing and the open RAN (O-RAN) paradigm, to unlock ...
LCC LCC:Transportation engineering; TENDOlRyYW5zcG9ydGF0aW9uIGFuZCBjb21tdW5pY2F0aW9ucw~~Idioma English
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Open Access
Formation of Moral and Ethical Values in Students of the New Ukrainian School Based on the Use of Innovative Technologies
Article
Article
Mariia Kopchuk-Kashetska · Vasyl Stefanyk Carpathian National University · 2022 · ISSN 2311-0155
At the present stage of creation of Ukraine as a democratic, legal state and its integration into the European community, the problem of forming moral and ethical values in students of the New Ukrainian school based on t...
LCC TENDOkVkdWNhdGlvbg~~; TENDOkVjb25vbWljcyBhcyBhIHNjaWVuY2U~Idioma English
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Open Access
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