Cerca risorse accademiche

Esplora cataloghi istituzionali, risorse elettroniche, riviste ad accesso aperto, collezioni disponibili e collegamenti per l’accesso accademico.

Cosa riunisce NODOVOX Discovery: Cataloghi istituzionali, risorse elettroniche, riviste ad accesso aperto, collezioni disponibili e collegamenti per l’accesso accademico.

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110 risultati trovati.

Tipi di risorsa: Libro cartaceo Libro elettronico Articolo Rivista Tesi Capitolo
Ricerca accademica
Game design as a STEM pedagogy
Articolo
Articolo
Chloe A. Fouilloux et al · American Society for Microbiology · 2026 · ISSN 1935-7877
ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built ...
LCC TENDOlNwZWNpYWwgYXNwZWN0cyBvZiBlZHVjYXRpb24~; LCC:Biology (General)Idioma Inglés
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
From game design elements to gamefulness
Articolo
Articolo
Sebastian Deterding; Dan Dixon; Rilla Khaled; Lennart E. Nacke · OpenAlex · 2011
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
A Learner-Centred Game-Design Approach: Impacts on teachers' creativity
Articolo
Articolo
Frédérique Frossard et al · Universitat de Barcelona · 2012 · ISSN 2013-9144
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers...
LCC LCC:Theory and practice of educationIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Design of Gamification of Flood Early Warning Actions Using the "Cikeas – Cileungsi Overflow" Game in the KP2C Community
Articolo
Articolo
Adi Sucipto et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2023 · ISSN 2354-8924
The role of the early warning system by the KP2C Community in providing information on flood disasters that often occur in the Cileungsi – Cikeas watershed really helps the community in reducing the impact of the unavo...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactions
Articolo
Articolo
Nunes da Silva Júnior, José et al · Elsevier Science · 2021 · ISSN 1749-7728
This article presents a multilingual (Portuguese, Spanish, English, and French) game-based application to the Android and the iOS platforms. The game allows undergraduate Chemical Engineering and Chemistry students to in...
Idioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Designing and Studying the Effectiveness of Nava Game Multimedia Software in Teaching the Diagnosis of Dysarthria Symptoms in Speech Therapy Students
Articolo
Articolo
Parvaneh Rahimifar et al · Shiraz University of Medical Sciences · 2026 · ISSN 2345-6167
Background: Previous studies have found educational games effective in improving students’ learning quality and enhancing their ability to apply material in clinical environments. Therefore, this study designed the Nav...
LCC LCC:Therapeutics. PharmacologyIdioma Inglés
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
The design of serious games: a pedagogical experience inthe field of BA design studies
Articolo
Articolo
Joan Morales Moras · Universitat de Barcelona · 2013 · ISSN 2013-9144
Academic programs in Design have always faced the challenge of providing the best education in a sphere so changing as Design discipline itself. This is especially true within the current renewal of curricula derived fro...
LCC LCC:Theory and practice of educationIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Padel Pro. From beginner to competition
Libro elettronico
Libro elettronico
Plaza, Francisco J · ExLibric · 2025 · ISBN 9791387944162
This book is designed to help you learn and improve in padel, covering everything from the fundamentals to the most advanced techniques. Aimed at players of all levels, it offers you the tools you need to develop your sk...
Idioma Inglés
Acceso institucional disponibleEl acceso puede requerir institución, suscripción, proxy, VPN o autenticación.
Institucional
Exploring Multi-Opposing-Role Play, Narrative-Based Simulations, and In-Game Feedback in Cybersecurity Education: Insights From “The XSS Game”
Articolo
Articolo
Nipuna Hiranya Weeratunge et al · IEEE · 2026 · ISSN 2169-3536
Cybersecurity education often struggles to engage learners while effectively conveying complex web vulnerabilities. This challenge is particularly evident in topics such as cross-site scripting (XSS), where understanding...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
What Video Games Have to Teach Us about Learning and Literacy
Articolo
Articolo
James Paul Gee · Education + Training · 2004
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselve...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
What video games have to teach us about learning and literacy
Articolo
Articolo
James Paul Gee · Computers in entertainment · 2003
Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get playe...
Idioma Inglés
Página del recurso disponiblePágina de referencia del recurso. El texto completo no está confirmado automáticamente.
Página del recurso
Design and Standardization of a Composite Test to Measure Basic Basketball Shooting Types among University Student-Players
Articolo
Articolo
Faris Sami Yousif Shabba et al · physical education and sport sciences college for women/ Baghdad University · 2026 · ISSN 1992-0091
Tests in the sports field constitute an essential tool for achieving optimal results and evaluating player performance, particularly in competitive sports such as basketball. The importance of shooting emerges as it is t...
LCC TENDOlNwb3J0cw~~Idioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Game Edukasi Berbasis Android sebagai Media Pembelajaran Matematika untuk Anak Tunarungu
Articolo
Articolo
Rizki Yusliana Bakti et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2021 · ISSN 2354-8924
Education is a right for every individual. Not only those with normal conditions, but also those with special needs such as the deaf. Limited intellectual ability in deaf children has consequences for their difficulties ...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
Articolo
Articolo
Muhammad Badruzzaman et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2020 · ISSN 2354-8924
Motivation for studetns in learning is due to the lack of attractive interactive learning media that makes students easy to underatand the material in class so that students have difficulty understanding the material pre...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma Inglés
Acceso institucional disponibleEl acceso puede requerir institución, suscripción, proxy, VPN o autenticación.
Institucional
A sportification model of the traditional Singkongan game: Development and content validation of Singkoball
Articolo
Articolo
Dhiya Ulhaq Oksa Pratama et al · UIR Press · 2026 · ISSN 2527-760X
Background: The lack of standardised rules and safety measures in traditional games limits their utility for structured physical activity and fitness promotion. In particular, the traditional Singkongan game, which invol...
LCC TENDOlNwb3J0cw~~Idioma Inglés
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
A tripartite evolutionary game approach to performance-based assessment of nuclear power plant physical protection system
Articolo
Articolo
Bowen Zou et al · Elsevier · 2026 · ISSN 1110-0168
Traditional static security assessments difficult to capture the dynamic strategic interactions and behavioral decision-making inherent in extreme nuclear security risks. To address this, we propose a tripartite evolutio...
LCC LCC:Engineering (General). Civil engineering (General)Idioma Inglés
El enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Developing the 'Angker' Multiplayer Horror Mobile Game Using the Agile Method
Articolo
Articolo
Apik Banyubasa et al · LPPM Universitas Bhinneka Nusantara · 2025 · ISSN 2303-1425
This study develops a mobile-based multiplayer horror game titled "Angker" using the Agile method, specifically Agile Scrum, in response to the rapid growth of the mobile game industry and increasing interest in the mult...
LCC TENDOkdlbmVyYWwgV29ya3M~Idioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
EduGame Sejarah Islam Masuk Indonesia
Articolo
Articolo
Dian Imam Nurrahim et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2016 · ISSN 2354-8924
A game is a fun diversion, not a couple of children who are dependent on the game. With the presence of a few hypotheses about the happening to Islam to Indonesia, among others, Gujarat hypothesis, the hypothesis of Makk...
LCC LCC:Electrical engineering. Electronics. Nuclear engineeringIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Field game-based learning as an integrative approach to motor competence in elementary school children: a pre-experimental study
Articolo
Articolo
Soemardiawan et al · UIR Press · 2026 · ISSN 2745-942X
Background: Motor competence is a key component of physical education, integrating motor skill proficiency and game understanding. However, instructional approaches often separate technical skill development from its con...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~; TENDOlNwb3J0cw~~Idioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
MANTRA game analytics: effectiveness of educational mobile game on knowledge gain and retention of Female Community Health Volunteers (FCHVs) and women in rural Nepal assessed through game analytics
Articolo
Articolo
Sonja Mueller et al · BMC · 2026 · ISSN 1471-2458
Abstract Background Mobile technology can deliver public health interventions to reach remote populations such as unique mHealth interventions aimed at low-literacy audiences in low resource settings. This research study...
LCC LCC:Public aspects of medicineIdioma Inglés
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
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