Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning
Bessant, John · De Gruyter
Accesso alla risorsa
Apri il contenuto dall’opzione principale o scegli un’altra fonte disponibile.
Materiale supplementare disponibile
Come citare
Elegí el formato que necesitás y copiá la referencia al portapapeles.
APA 7
Bessant, J. (s. f.). Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter. https://nodovox.com/record.php?id=149749
MLA
Bessant, John. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter. https://nodovox.com/record.php?id=149749.
Chicago
Bessant, John. s. f. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter. https://nodovox.com/record.php?id=149749.
Harvard
Bessant, J. s. f, Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning, De Gruyter, available at: https://nodovox.com/record.php?id=149749 [Accessed 5 Aug. 2026].
Dettagli della risorsa
Informazioni bibliografiche utili per verificare che sia il materiale corretto.
- Titolo
- Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning
- Autore / collaboratori
- Bessant, John
- Editore
- De Gruyter
- ISBN
- 9783110725582;9783110725544;9783110725667