Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study
Mariona Cortacans et al · Frontiers Media S.A · 2026
3D intelligent printing technology-assisted training improves core competencies of clinical medicine interns: bridging undergraduate further education and community health service needs
Acceso al recurso
Entrá al contenido desde la opción principal o elegí otra fuente disponible.
Acceso abierto disponible
Resumen
Descripción general del contenido del recurso.
Cómo citar
Elegí el formato que necesitás y copiá la referencia al portapapeles.
APA 7
al, M. C. E. (2026). Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study. https://doi.org/10.3389/fpubh.2026.1832611
MLA
al, Mariona Cortacans et. "Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study." 2026. https://doi.org/10.3389/fpubh.2026.1832611.
Chicago
al, Mariona Cortacans et. 2026. "Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study.". https://doi.org/10.3389/fpubh.2026.1832611.
Harvard
al, M. C. E. 2026, Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study, Frontiers Media S.A, available at: https://doi.org/10.3389/fpubh.2026.1832611 [Accessed 28 Jun. 2026].
Detalles del recurso
Información bibliográfica útil para confirmar que se trata del material correcto.
- Título
- Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study
- Autor / colaboradores
- Mariona Cortacans et al
- Editorial
- Frontiers Media S.A
- Año de publicación
- 2026
- ISSN
- 2296-2565
- ISSN
- 2296-2565
- Idioma
- eng
Materias
Explorá otros recursos relacionados a partir de estas materias.