Training a gaming agent on brainwaves
Bartolomé, Francisco et al · RI ITBA · 2022
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experimental process consists of an observational human critic (OHC) observing a simple game scenario while their brain signals are captured. The game consists of a grid, where a blue spot has
to reach a desired target in the fewest amount of steps. Results show that there is an effective transfer of information and that the agent successfully learns to solve the game efficiently, from
the initial 97 steps on average required to reach the target to the optimal number of 8 steps. Our results are expressed in threefold: (i) the mechanics of a simple grid-based game that can elicit
the ErrP signal component, (ii) the verification that the reward function only penalizes wrong steps, which means that type II error (not properly identifying a wrong movement) does not affect
significantly the agent learning process; (iii) collaborative rewards from multiple observational human critics can be used to train the algorithm effectively and can compensate low classification
accuracies and a limited scope of transfer learning schemes."
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APA 7
Bartolomé, F. E. A. (2022). Training a gaming agent on brainwaves. http://ri.itba.edu.ar/handle/20.500.14769/3918
MLA
Bartolomé, Francisco et al. "Training a gaming agent on brainwaves." 2022. http://ri.itba.edu.ar/handle/20.500.14769/3918.
Chicago
Bartolomé, Francisco et al. 2022. "Training a gaming agent on brainwaves.". http://ri.itba.edu.ar/handle/20.500.14769/3918.
Harvard
Bartolomé, F. E. A. 2022, Training a gaming agent on brainwaves, RI ITBA, available at: http://ri.itba.edu.ar/handle/20.500.14769/3918 [Accessed 28 Jun. 2026].
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- Título
- Training a gaming agent on brainwaves
- Autor / colaboradores
- Bartolomé, Francisco et al
- Editorial
- RI ITBA
- Año de publicación
- 2022
- Idioma
- en
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