Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
Deb Bonfield et al · Humber Polytechnic Press · 2019
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APA 7
al, D. B. E. (2019). Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village. https://doi.org/10.69520/jipe.v2i1.73
MLA
al, Deb Bonfield et. "Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village." 2019. https://doi.org/10.69520/jipe.v2i1.73.
Chicago
al, Deb Bonfield et. 2019. "Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village.". https://doi.org/10.69520/jipe.v2i1.73.
Harvard
al, D. B. E. 2019, Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village, Humber Polytechnic Press, available at: https://doi.org/10.69520/jipe.v2i1.73 [Accessed 1 Jul. 2026].
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- Título
- Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
- Autor / colaboradores
- Deb Bonfield et al
- Editorial
- Humber Polytechnic Press
- Año de publicación
- 2019
- ISSN
- 2561-5904
- ISSN
- 2561-5904
- Idioma
- eng