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Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox

Maudy Prima Azairin et al · Badan Strategi Kebijakan Hukum · 2025

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The rise of the Roblox gaming platform within the Metaverse presents new challenges for trademark protection in Indonesia. Users frequently create, trade, and sell virtual goods incorporating well-known marks without authorization, raising concerns about the adequacy of Trademark Act No. 20 of 2016 in addressing digital trademark violations. This study aims to evaluate Indonesia's legal framework for protecting well-known marks in virtual spaces and assess its effectiveness in preventing unauthorized use on platforms like Roblox. Using a normative juridical approach, the research analyzes the current legal provisions, particularly the scope and interpretation of Articles 1, 21, and 83 of Law No. 20 of 2016, and also identifies normative gaps in addressing violations involving virtual goods and digital environments. The findings reveal that while the Trademark Act provides a foundation for brand protection, it lacks explicit regulations for virtual goods and digital environments, leaving well-known marks vulnerable to misuse. To address these challenges, the study recommends broadening key legal definitions within the Trademark Act and enhancing preventive measures on Roblox, such as stricter verification and enforcement systems. Strengthening Indonesia's trademark regulations in response to technological advancements is essential to ensure comprehensive intellectual property protection. Theoretically, the study contributes to the discourse on adapting IP law to digital realities. Practically, it offers policy insights for legislators and platforms to prevent misuse of well-known marks in virtual spaces.

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APA 7

al, M. P. A. E. (2025). Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox. https://doi.org/10.30641/kebijakan.2025.V19.5345

MLA

al, Maudy Prima Azairin et. "Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox." 2025. https://doi.org/10.30641/kebijakan.2025.V19.5345.

Chicago

al, Maudy Prima Azairin et. 2025. "Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox.". https://doi.org/10.30641/kebijakan.2025.V19.5345.

Harvard

al, M. P. A. E. 2025, Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox, Badan Strategi Kebijakan Hukum, available at: https://doi.org/10.30641/kebijakan.2025.V19.5345 [Accessed 5 Aug. 2026].

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Título
Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox
Autor / colaboradores
Maudy Prima Azairin et al
Editorial
Badan Strategi Kebijakan Hukum
Año de publicación
2025
ISSN
1978-2292
ISSN
1978-2292
Idioma
Inglés

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