Torna ai risultati
Scheda bibliografica · Consultazione e accesso
Artículo

Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak

Graficha Aryudhetika Kusuma · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2016

Testo completo ad accesso aperto
Lettura rapida. Controlla i dati essenziali della risorsa e accedi al contenuto con il pulsante principale. La scheda mostra solo le informazioni necessarie per identificare, citare e aprire l’opera.

Accesso alla risorsa

Apri il contenuto dall’opzione principale o scegli un’altra fonte disponibile.

DOAJ DOAJ Articles
Entrar por DOAJ
Accesso principale

Testo completo ad accesso aperto

Texto completo identificado como acceso abierto.
Apri testo

Riepilogo

Descripción general del contenido del recurso.

Labyrinth an astound as a mind-boggling fanning street and has a great deal of stalemate which is regularly used to create motoric children, sharpen the capacity of kids to know the spaces, pathways through which to decide an area inside the labyrinth brought together entirety. In the garden of youth lesson, picture formed labyrinth just on paper and in making a way utilizing a pencil part of the picture there is less once recoloring. For this situation the enthusiasm for the tyke's enthusiasm for adapting less. Consequently, it requires new development a labyrinth diversion to premium youngsters in taking in the labyrinth. Multiplatform based instructive amusement planned to utilize SDLC (System Development Life Cycle) and assembled utilizing the Unity 3D, Blender 3D, Android SDK and Photoshop. This maze game breezed through the test with a questionnaire got from exhibiting this maze game in early youth and kindergarten. Aftereffects of the study were taken from poll information, there are around 90% of children preferred the look and the kid's enthusiasm for learning maze in instructive diversions.

Come citare

Elegí el formato que necesitás y copiá la referencia al portapapeles.

APA 7

Kusuma, G. A. (2016). Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak. https://doi.org/10.33387/protk.v3i2.154

MLA

Kusuma, Graficha Aryudhetika. "Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak." 2016. https://doi.org/10.33387/protk.v3i2.154.

Chicago

Kusuma, Graficha Aryudhetika. 2016. "Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak.". https://doi.org/10.33387/protk.v3i2.154.

Harvard

Kusuma, G. A. 2016, Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak, Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun, available at: https://doi.org/10.33387/protk.v3i2.154 [Accessed 8 Aug. 2026].

Condividi e stampa

Salva la scheda, copia il link permanente o stampala in PDF.

Esporta riferimento

Esporta il record nei formati più comuni per usarlo con un gestore bibliografico.

Dettagli della risorsa

Informazioni bibliografiche utili per verificare che sia il materiale corretto.

Titolo
Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak
Autore / collaboratori
Graficha Aryudhetika Kusuma
Editore
Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun
Anno di pubblicazione
2016
ISSN
2354-8924
ISSN
2354-8924
Lingua
Inglés

Soggetti

Esplora risorse correlate a partire da questi soggetti.

Copiato