Watersheds in digital spaces: an efficient algorithm based on immersion simulations
Luc Vincent; Pierre Soille · IEEE Transactions on Pattern Analysis and Machine Intelligence · 1991
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APA 7
Vincent, L. & Soille, P. (1991). Watersheds in digital spaces: an efficient algorithm based on immersion simulations. https://doi.org/10.1109/34.87344
MLA
Vincent, Luc, and Pierre Soille. "Watersheds in digital spaces: an efficient algorithm based on immersion simulations." 1991. https://doi.org/10.1109/34.87344.
Chicago
Vincent, Luc and Pierre Soille. 1991. "Watersheds in digital spaces: an efficient algorithm based on immersion simulations.". https://doi.org/10.1109/34.87344.
Harvard
Vincent, L. and Soille, P. 1991, Watersheds in digital spaces: an efficient algorithm based on immersion simulations, IEEE Transactions on Pattern Analysis and Machine Intelligence, available at: https://doi.org/10.1109/34.87344 [Accessed 9 Aug. 2026].
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- Titolo
- Watersheds in digital spaces: an efficient algorithm based on immersion simulations
- Autore / collaboratori
- Luc Vincent; Pierre Soille
- Editore
- IEEE Transactions on Pattern Analysis and Machine Intelligence
- Anno di pubblicazione
- 1991
- Lingua
- Inglés
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