The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu
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The purpose of this study is to determine how the gamification-based OIDECCA learning model has an impact on students' motivation to excel in Natural Sciences (IPA) subjects in grade VII at SMP Negeri 6 Siak Hulu, Kampar...
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