Back to results
Bibliographic record · Consultation and access
Artículo

Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials

Si Chong En et al · MMU Press · 2026

Open-access full text
Quick overview. Review the resource’s basic details, then access the content using the main button. This page shows only the information needed to identify, cite, and open the work.

Resource access

Open the content from the main option or choose another available source.

DOAJ DOAJ Articles
Entrar por DOAJ
Main access

Open-access full text

Texto completo identificado como acceso abierto.
Open text

Summary

Descripción general del contenido del recurso.

This study investigates the impact of gamification strategies on customer churn reduction in entrepreneurial retail firms, focusing on Millennial consumers in Malaysia’s Klang Valley. Customer churn threatens profitability, particularly for emerging enterprises, and gamification has emerged as a potential tool to enhance customer engagement and retention. Drawing on the Self-Determination Theory, the study examines three gamified marketing interventions: membership programmes, contest rewards, and personalised discounts as direct predictors of churn reduction. A quantitative, cross-sectional research design was employed, using a structured questionnaire distributed to 180 Millennial consumers through purposive sampling. The data were analysed using Partial Least Squares Structural Equation Modelling (PLS-SEM) via SmartPLS 4.0. Results indicate that all three gamification strategies significantly reduce customer churn, with contest rewards exerting the strongest influence, followed by personalised discounts and membership programmes. The model demonstrated moderate explanatory power and satisfactory predictive validity based on PLS Predict analysis. The originality of this research lies in its focus on customer churn as a direct behavioural outcome of gamification, rather than the more commonly explored mediators such as loyalty or engagement. Additionally, the study contributes to the evolving application of PLS-SEM by incorporating both explanatory and predictive assessments. The findings offer theoretical advancement and practical guidance for entrepreneurial retailers aiming to enhance retention through gamification-driven strategies tailored to the preferences and behaviours of Millennial consumers.

How to cite

Elegí el formato que necesitás y copiá la referencia al portapapeles.

APA 7

al, S. C. E. E. (2026). Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials. https://doi.org/10.33093/ijomfa.2026.7.1.10

MLA

al, Si Chong En et. "Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials." 2026. https://doi.org/10.33093/ijomfa.2026.7.1.10.

Chicago

al, Si Chong En et. 2026. "Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials.". https://doi.org/10.33093/ijomfa.2026.7.1.10.

Harvard

al, S. C. E. E. 2026, Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials, MMU Press, available at: https://doi.org/10.33093/ijomfa.2026.7.1.10 [Accessed 7 Aug. 2026].

Share and print

Save the record, copy its permanent link, or print it as a PDF.

Export reference

You can export the record in common formats for use in a reference manager.

Resource details

Bibliographic information to help confirm that this is the correct material.

Title
Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials
Author / contributors
Si Chong En et al
Publisher
MMU Press
Publication year
2026
ISSN
2735-1009
ISSN
2735-1009
Language
English

Subjects

Explore related resources through these subjects.

Copied