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Multiple View Geometry in Computer Vision

Richard Hartley; Andrew Zisserman · Cambridge University Press eBooks · 2004

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A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

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APA 7

Hartley, R. & Zisserman, A. (2004). Multiple View Geometry in Computer Vision. Cambridge University Press eBooks. https://doi.org/10.1017/cbo9780511811685

MLA

Hartley, Richard, and Andrew Zisserman. Multiple View Geometry in Computer Vision. Cambridge University Press eBooks, 2004. https://doi.org/10.1017/cbo9780511811685.

Chicago

Hartley, Richard and Andrew Zisserman. 2004. Multiple View Geometry in Computer Vision. Cambridge University Press eBooks. https://doi.org/10.1017/cbo9780511811685.

Harvard

Hartley, R. and Zisserman, A. 2004, Multiple View Geometry in Computer Vision, Cambridge University Press eBooks, available at: https://doi.org/10.1017/cbo9780511811685 [Accessed 8 Aug. 2026].

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Title
Multiple View Geometry in Computer Vision
Author / contributors
Richard Hartley; Andrew Zisserman
Publisher
Cambridge University Press eBooks
Publication year
2004
Language
English

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