The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu
Wahyu Anggrayeni et al · Universitas Trunojoyo Madura · 2025
Resource access
Open the content from the main option or choose another available source.
Open-access full text
Summary
Descripción general del contenido del recurso.
How to cite
Elegí el formato que necesitás y copiá la referencia al portapapeles.
APA 7
al, W. A. E. (2025). The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu. https://doi.org/10.21107/pamator.v18i3.30474
MLA
al, Wahyu Anggrayeni et. "The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu." 2025. https://doi.org/10.21107/pamator.v18i3.30474.
Chicago
al, Wahyu Anggrayeni et. 2025. "The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu.". https://doi.org/10.21107/pamator.v18i3.30474.
Harvard
al, W. A. E. 2025, The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu, Universitas Trunojoyo Madura, available at: https://doi.org/10.21107/pamator.v18i3.30474 [Accessed 6 Aug. 2026].
Resource details
Bibliographic information to help confirm that this is the correct material.
- Title
- The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu
- Author / contributors
- Wahyu Anggrayeni et al
- Publisher
- Universitas Trunojoyo Madura
- Publication year
- 2025
- ISSN
- 1829-7935
- ISSN
- 1829-7935
- Language
- English
Subjects
Explore related resources through these subjects.