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Simulated annealing ray tracing in complex 3-D media

Velis, Danilo Rubén et al · SEDICI UNLP · 2001

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Simulated annealing has been applied to seismic ray tracing to determine the minimum traveltime ray path connecting two points in complex 3-D media. In contrast to conventional ray tracing schemes such as shooting and bending, simulated annealing ray tracing (SART) overcomes some well-known difficulties regarding multipathing and take-off angle selection. These include local convergence (that is, failing to obtain the ray path with absolute minimum traveltime) and divergence of the take-off angle selection strategy. Under these circumstances, shooting and bending methods may not provide reliable results in highly variable 3-D media. A flexible model representation is used to accommodate a large class of velocity models. Facultad de Ciencias Astronómicas y Geofísicas

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APA 7

Velis, D. R. E. A. (2001). Simulated annealing ray tracing in complex 3-D media. http://sedici.unlp.edu.ar/handle/10915/2060

MLA

Velis, Danilo Rubén et al. "Simulated annealing ray tracing in complex 3-D media." 2001. http://sedici.unlp.edu.ar/handle/10915/2060.

Chicago

Velis, Danilo Rubén et al. 2001. "Simulated annealing ray tracing in complex 3-D media.". http://sedici.unlp.edu.ar/handle/10915/2060.

Harvard

Velis, D. R. E. A. 2001, Simulated annealing ray tracing in complex 3-D media, SEDICI UNLP, available at: http://sedici.unlp.edu.ar/handle/10915/2060 [Accessed 8 Aug. 2026].

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Title
Simulated annealing ray tracing in complex 3-D media
Author / contributors
Velis, Danilo Rubén et al
Publisher
SEDICI UNLP
Publication year
2001
Language
English

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