Back to results
Bibliographic record · Consultation and access
Artículo

Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers

CRAMARIUC, Gabriel et al · Stefan cel Mare University of Suceava · 2022

Open-access full text
Quick overview. Review the resource’s basic details, then access the content using the main button. This page shows only the information needed to identify, cite, and open the work.

Resource access

Elegí el proveedor desde el que querés acceder.

DOAJ DOAJ Articles
Entrar por DOAJ
NODOVOX DOAJ - Open Access Journals
Entrar por NODOVOX
Main access

Open-access full text

Texto completo identificado como acceso abierto.
Open text
Otras opciones de acceso Elegí el proveedor disponible para esta ficha.
Importación CSV DOAJ - Open Access Journals
Acceder por Importación CSV
DOAJ CSV Export DOAJ - Open Access Journals
Acceder por DOAJ CSV Export

Other available options

When the resource is available on more than one platform, you can choose where to open it.

Importación CSV DOAJ - Open Access Journals Access available
Open
DOAJ CSV Export DOAJ - Open Access Journals Access available
Open

Summary

Descripción general del contenido del recurso.

The aim of the present study was to analyze the associations between perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy and gamification usage and to investigate the possible predictive role of perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy for gamification usage among Romanian teachers. The study sample consists of 124 preschool and primary teachers, aged between 18 and 64 years old (M = 33.31; SD = 9.98), with an average of 7.00 years (SD = 9.54) of teaching experience. Participants filled out the questionnaires online. Results showed positive correlations between perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy and gamification usage. In addition, results from the regression analyses show that perceived usefulness of gamification, technology proficiency, and teachers’ self-efficacy predicted 14% of gamification usage variance.

How to cite

Elegí el formato que necesitás y copiá la referencia al portapapeles.

APA 7

CRAMARIUC, G. E. A. (2022). Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers. https://anadiss.usv.ro/wp-content/uploads/sites/74/2026/02/III.12.-CramariucIonescuUrsu.pdf

MLA

CRAMARIUC, Gabriel et al. "Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers." 2022. https://anadiss.usv.ro/wp-content/uploads/sites/74/2026/02/III.12.-CramariucIonescuUrsu.pdf.

Chicago

CRAMARIUC, Gabriel et al. 2022. "Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers.". https://anadiss.usv.ro/wp-content/uploads/sites/74/2026/02/III.12.-CramariucIonescuUrsu.pdf.

Harvard

CRAMARIUC, G. E. A. 2022, Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers, Stefan cel Mare University of Suceava, available at: https://anadiss.usv.ro/wp-content/uploads/sites/74/2026/02/III.12.-CramariucIonescuUrsu.pdf [Accessed 6 Aug. 2026].

Share and print

Save the record, copy its permanent link, or print it as a PDF.

Export reference

You can export the record in common formats for use in a reference manager.

Resource details

Bibliographic information to help confirm that this is the correct material.

Title
Gamification, Technology Proficiency, and Self-efficacy in Romania Preschool and Primary School Teachers
Author / contributors
CRAMARIUC, Gabriel et al
Publisher
Stefan cel Mare University of Suceava
Publication year
2022
ISSN
1842-0400
ISSN
1842-0400
Language
German

Subjects

Explore related resources through these subjects.

Copied