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Error-bounded terrain rendering approach based on geometry clipmaps

Guaycochea, Lucas Enrique et al · SEDICI UNLP · 2011

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This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique includes screen-space error analysis from application’s view parameters in order to provide error-bounded visualization. This is accomplished dividing each nested patch into tiles to analyze the projected error into screen, as tiled-block terrain rendering techniques do. Finally, the implementation takes advantage of modern GPU processing power using DirectX 10 graphics library. The results obtained allow real-time navigation over large terrain extensions, consuming little CPU processing time. Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV) Red de Universidades con Carreras en Informática (RedUNCI)

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APA 7

Guaycochea, L. E. E. A. (2011). Error-bounded terrain rendering approach based on geometry clipmaps. SEDICI UNLP. http://sedici.unlp.edu.ar/handle/10915/18695

MLA

Guaycochea, Lucas Enrique et al. Error-bounded terrain rendering approach based on geometry clipmaps. SEDICI UNLP, 2011. http://sedici.unlp.edu.ar/handle/10915/18695.

Chicago

Guaycochea, Lucas Enrique et al. 2011. Error-bounded terrain rendering approach based on geometry clipmaps. SEDICI UNLP. http://sedici.unlp.edu.ar/handle/10915/18695.

Harvard

Guaycochea, L. E. E. A. 2011, Error-bounded terrain rendering approach based on geometry clipmaps, SEDICI UNLP, available at: http://sedici.unlp.edu.ar/handle/10915/18695 [Accessed 9 Aug. 2026].

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Title
Error-bounded terrain rendering approach based on geometry clipmaps
Author / contributors
Guaycochea, Lucas Enrique et al
Publisher
SEDICI UNLP
Publication year
2011
Language
English

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