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Deep Reinforcement Learning with Double Q-Learning

Hado van Hasselt; Arthur Guez; David Silver · OpenAlex · 2016

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The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can generally be prevented. In this paper, we answer all these questions affirmatively. In particular, we first show that the recent DQN algorithm, which combines Q-learning with a deep neural network, suffers from substantial overestimations in some games in the Atari 2600 domain. We then show that the idea behind the Double Q-learning algorithm, which was introduced in a tabular setting, can be generalized to work with large-scale function approximation. We propose a specific adaptation to the DQN algorithm and show that the resulting algorithm not only reduces the observed overestimations, as hypothesized, but that this also leads to much better performance on several games.

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APA 7

Hasselt, H. V, Guez, A, & Silver, D. (2016). Deep Reinforcement Learning with Double Q-Learning. https://doi.org/10.1609/aaai.v30i1.10295

MLA

Hasselt, Hado van, et al. "Deep Reinforcement Learning with Double Q-Learning." 2016. https://doi.org/10.1609/aaai.v30i1.10295.

Chicago

Hasselt, Hado van, Arthur Guez, and David Silver. 2016. "Deep Reinforcement Learning with Double Q-Learning.". https://doi.org/10.1609/aaai.v30i1.10295.

Harvard

Hasselt, H. V, Guez, A. and Silver, D. 2016, Deep Reinforcement Learning with Double Q-Learning, OpenAlex, available at: https://doi.org/10.1609/aaai.v30i1.10295 [Accessed 6 Aug. 2026].

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Title
Deep Reinforcement Learning with Double Q-Learning
Author / contributors
Hado van Hasselt; Arthur Guez; David Silver
Publisher
OpenAlex
Publication year
2016
Language
English

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