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Implementing software occlusion culling for real-time applications

Leone, Matias N. et al · SEDICI UNLP · 2012

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The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead. Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV) Red de Universidades con Carreras en Informática (RedUNCI)

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APA 7

Leone, M. N. E. A. (2012). Implementing software occlusion culling for real-time applications. SEDICI UNLP. http://sedici.unlp.edu.ar/handle/10915/23640

MLA

Leone, Matias N. et al. Implementing software occlusion culling for real-time applications. SEDICI UNLP, 2012. http://sedici.unlp.edu.ar/handle/10915/23640.

Chicago

Leone, Matias N. et al. 2012. Implementing software occlusion culling for real-time applications. SEDICI UNLP. http://sedici.unlp.edu.ar/handle/10915/23640.

Harvard

Leone, M. N. E. A. 2012, Implementing software occlusion culling for real-time applications, SEDICI UNLP, available at: http://sedici.unlp.edu.ar/handle/10915/23640 [Accessed 8 Aug. 2026].

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Title
Implementing software occlusion culling for real-time applications
Author / contributors
Leone, Matias N. et al
Publisher
SEDICI UNLP
Publication year
2012
Language
English

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