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Fast simulation of animal locomotion: lamprey swimming

Beauregard, Matthew et al · SEDICI UNLP · 2006

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Biologically realistic computer simulation of vertebrate locomotion is an interesting and challenging problem with applications in computer graphics and robotics. One current approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks for the spine and a physical model for the body. The model is realized as a system of differential equations. The drawback with this approach is the slow speed of simulation. This paper describes two approaches to speeding up simulation of lamprey locomotion without sacrificing too much biological realism: (i) use of superior numerical integration algorithms and (ii) simplifications to the neural architecture of the lamprey. Applications in Artificial Intelligence - Applications Red de Universidades con Carreras en Informática (RedUNCI)

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APA 7

Beauregard, M. E. A. (2006). Fast simulation of animal locomotion: lamprey swimming. SEDICI UNLP. http://sedici.unlp.edu.ar/handle/10915/24228

MLA

Beauregard, Matthew et al. Fast simulation of animal locomotion: lamprey swimming. SEDICI UNLP, 2006. http://sedici.unlp.edu.ar/handle/10915/24228.

Chicago

Beauregard, Matthew et al. 2006. Fast simulation of animal locomotion: lamprey swimming. SEDICI UNLP. http://sedici.unlp.edu.ar/handle/10915/24228.

Harvard

Beauregard, M. E. A. 2006, Fast simulation of animal locomotion: lamprey swimming, SEDICI UNLP, available at: http://sedici.unlp.edu.ar/handle/10915/24228 [Accessed 10 Aug. 2026].

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Title
Fast simulation of animal locomotion: lamprey swimming
Author / contributors
Beauregard, Matthew et al
Publisher
SEDICI UNLP
Publication year
2006
Language
English

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