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EduGame Sejarah Islam Masuk Indonesia

Dian Imam Nurrahim et al · Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun · 2016

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A game is a fun diversion, not a couple of children who are dependent on the game. With the presence of a few hypotheses about the happening to Islam to Indonesia, among others, Gujarat hypothesis, the hypothesis of Makkah, and after that, to the Persian hypothesis, the creator will make an instructive game based multiplatform utilize application build 2 with prizes that clarify these speculations. The reason for this study to draw the consideration of primary school understudies to help study material Islamic entered Indonesia history. This study utilizes SDLC (frameworks improvement life cycle) containing the means of requirement, designing, coding and implementation. The consequences of this study are the games with the material history of Islam entered Indonesia that can be played on desktop and smartphone.

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APA 7

al, D. I. N. E. (2016). EduGame Sejarah Islam Masuk Indonesia. https://doi.org/10.33387/protk.v3i2.153

MLA

al, Dian Imam Nurrahim et. "EduGame Sejarah Islam Masuk Indonesia." 2016. https://doi.org/10.33387/protk.v3i2.153.

Chicago

al, Dian Imam Nurrahim et. 2016. "EduGame Sejarah Islam Masuk Indonesia.". https://doi.org/10.33387/protk.v3i2.153.

Harvard

al, D. I. N. E. 2016, EduGame Sejarah Islam Masuk Indonesia, Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun, available at: https://doi.org/10.33387/protk.v3i2.153 [Accessed 10 Aug. 2026].

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Title
EduGame Sejarah Islam Masuk Indonesia
Author / contributors
Dian Imam Nurrahim et al
Publisher
Department of Electrical Engineering, Faculty of Engineering, Universitas Khairun
Publication year
2016
ISSN
2354-8924
ISSN
2354-8924
Language
English

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