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14 resultados encontrados.

Tipos de recurso: Libro electrónico Artículo Revista Tesis Capítulo
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Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials
Artículo
Acceso abierto Artículo DOAJ
Si Chong En et al · MMU Press · 2026 · ISSN 2735-1009
This study investigates the impact of gamification strategies on customer churn reduction in entrepreneurial retail firms, focusing on Millennial consumers in Malaysia’s Klang Valley. Customer churn threatens profitabi...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~Idioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study
Artículo
Acceso abierto Artículo DOAJ
Mariona Cortacans et al · Frontiers Media S.A · 2026 · ISSN 2296-2565
BackgroundTuberculosis (TB) remains one of the world’s deadliest infectious diseases and continues to be hindered by poor public awareness, stigma, and misinformation, all of which can contribute to delayed diagnosis, ...
LCC LCC:Public aspects of medicineIdioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
The Influence of the Gamification-Based OIDECCA Model on Student Achievement Motivation in Science Subjects in Class Vll At SMPN 6 Siak Hulu
Artículo
Acceso abierto Artículo DOAJ
Wahyu Anggrayeni et al · Universitas Trunojoyo Madura · 2025 · ISSN 1829-7935
The purpose of this study is to determine how the gamification-based OIDECCA learning model has an impact on students' motivation to excel in Natural Sciences (IPA) subjects in grade VII at SMP Negeri 6 Siak Hulu, Kampar...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~Idioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Game design as a STEM pedagogy
Artículo
Material complementario disponible Artículo DOAJ
Chloe A. Fouilloux et al · American Society for Microbiology · 2026 · ISSN 1935-7877
ABSTRACT Gamification has gained momentum in STEM education as a way to boost student engagement, motivation, and conceptual learning. A wide variety of games, from short in-class activities to long-format student-built ...
LCC TENDOlNwZWNpYWwgYXNwZWN0cyBvZiBlZHVjYXRpb24~; LCC:Biology (General)Idioma eng
Material complementario disponibleEl enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Gamified Project-Based Learning Strategy to Enhance Students’ Collaboration and Creativity Skills: A Quasi-Experimental Study at Al-Islam Junior High School Krian Sidoarjo
Artículo
Acceso abierto Artículo DOAJ
Adi Bandono et al · Lembaga Penelitian dan Pengabdian kepada Masyarakat · 2025 · ISSN 0216-9495
This study examines the effectiveness of a Gamified Project-Based Learning (PjBL) strategy in enhancing students’ collaboration and creativity skills at SMP Al-Islam Krian Sidoarjo. Although PjBL has been widely implem...
LCC TENDOlRlY2hub2xvZ3k~Idioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
A Model for Running Effective Educational Scavenger Hunts During Campus Orientation to Onboard new University Students.
Artículo
Acceso abierto Artículo DOAJ
Zachary Fitz-Walter et al · STARS Conference · 2025 · ISSN 2205-0795
University orientation plays a crucial role in fostering student engagement, social integration, and retention. This practice report describes the development and refinement of a game-based orientation activity: a digita...
LCC LCC:Theory and practice of educationIdioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Designing and Studying the Effectiveness of Nava Game Multimedia Software in Teaching the Diagnosis of Dysarthria Symptoms in Speech Therapy Students
Artículo
Material complementario disponible Artículo DOAJ
Parvaneh Rahimifar et al · Shiraz University of Medical Sciences · 2026 · ISSN 2345-6167
Background: Previous studies have found educational games effective in improving students’ learning quality and enhancing their ability to apply material in clinical environments. Therefore, this study designed the Nav...
LCC LCC:Therapeutics. PharmacologyIdioma eng
Material complementario disponibleEl enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
#FINDINGDAHL: Proposed Game-Based Learning Material Using Roald Dahl's Books
Artículo
Acceso abierto Artículo DOAJ
Norlane Jen Punzalan · Philippine Association of Institutions for Research, Inc · 2026 · ISSN 2012-3981
Researchers are increasingly seeking innovative strategies for effective knowledge transmission through instructional materials, and one recommended approach is the gamification of lessons and activities that provide stu...
LCC TENDOlNvY2lhbCBTY2llbmNlcw~~; TENDOkVkdWNhdGlvbg~~Idioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Individualisation of the Educational Process and Supporting Students in Adapting to a New Learning Environment: Evaluation of Current Approaches
Artículo
Acceso abierto Artículo DOAJ
Gulnura Irenchieva et al · Vasyl Stefanyk Carpathian National University · 2026 · ISSN 2311-0155
The study aimed to analyse the effectiveness of traditional, innovative, and digital approaches to individualising the educational process and student adaptation within the educational systems of Bulgaria, Kyrgyzstan, an...
LCC TENDOkVkdWNhdGlvbg~~; TENDOkVjb25vbWljcyBhcyBhIHNjaWVuY2U~Idioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
Rheum4Games: A Game-Based Board Review to Enhance Confidence and Knowledge in Rheumatology for Internal Medicine Residents
Artículo
Material complementario disponible Artículo DOAJ
Megan Schermerhorn et al · Association of American Medical Colleges · 2026 · ISSN 2374-8265
Introduction Internal Medicine (IM) residents have typically scored low on the rheumatology component of the In-Training Exam (ITE). While structured rheumatology electives can improve outcomes, these experiences are not...
LCC TENDOk1lZGljaW5lIChHZW5lcmFsKQ~~; TENDOkVkdWNhdGlvbg~~Idioma eng
Material complementario disponibleEl enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Students’ Perceptions on Wordup Application to Enhance English Vocabulary
Artículo
Acceso abierto Artículo DOAJ
Ardina Khoirunnisa Hasibuan et al · Pusat Pengembangan Bahasa · 2025 · ISSN 2964-9277
Background: Vocabulary mastery is a key challenge for junior high school students, as they often face difficulties in remembering and applying new words effectively. Purpose: This study aims to explore students’ perc...
LCC LCC:Language and LiteratureIdioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access
The Fit After Baby randomized controlled trial: An mHealth postpartum lifestyle intervention for women with elevated cardiometabolic risk.
Artículo
Material complementario disponible Artículo DOAJ
Jacinda M Nicklas et al · Public Library of Science (PLoS) · 2024 · ISSN 1932-6203
BackgroundPostpartum women with overweight/obesity and a history of adverse pregnancy outcomes are at elevated risk for cardiometabolic disease. Postpartum weight loss and lifestyle changes can decrease these risks, yet ...
LCC LCC:Medicine; TENDOlNjaWVuY2U~Idioma eng
Material complementario disponibleEl enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Understanding green consumer behavior in e-commerce: a bibliometric and thematic evolution study (2000–2025)
Artículo
Material complementario disponible Artículo DOAJ
Chi Thi Mai Vu et al · Elsevier · 2026 · ISSN 2666-7843
The rapid growth of e-commerce provides unprecedented convenience but also generates environmental costs, including carbon emissions, plastic packaging, and reverse logistics waste. Understanding green consumer behavior ...
LCC TENDOkVudmlyb25tZW50YWwgZWZmZWN0cyBvZiBpbmR1c3RyaWVzIGFuZCBwbGFudHM~; LCC:Economic growth, development, planningIdioma eng
Material complementario disponibleEl enlace apunta a material asociado, anexos, tablas, datos o página complementaria. No se marca como libro/texto completo.
Material complementario
Psychological and medical support for addictive behaviors of young people in educational system
Artículo
Acceso abierto Artículo CLACSO
Tkhugo, Muliat M. et al · Universidade Estadual Paulista, Faculdade de Ciências e Letras de Araraquara · 2021
In the prevailing era, Gaming addiction is becoming more often in society. Children from a very early age begin to get involved in cyber culture and e-sports. The problem of gambling addiction in teenagers and young peop...
Idioma eng
Acceso abiertoRuta libre sin proxy. Acceso recomendado cuando no hay suscripción activa.
Open Access